About

Hello! I'm Clayton Blough, a game designer and developer based in California, USA.

I created my first shooter game over a decade ago for my brother and I to play together. Since then, I have gained 5 years of professional game development experience in indie MMORPG titles. I wear many hats, but my strengths are in gameplay programming, multiplayer game design, and rapid prototyping.

Got an interesting project? Send me a message at claytonblough@outlook.com

Skills
  • Game Design
  • Gameplay Programming
  • Rapid Prototyping
  • C#
  • JavaScript
  • UI/UX Design
  • Digital Painting
  • 3D Modeling
  • Creative Writing
    Dead Frontier 2

    Dead Frontier 2 is a survival horror MMORPG. As one of the few survivors of the outbreak, you must scratch a living out of the decaying ruins of society. Scavenge for supplies, improve your skills, and trade with other players. All the while, keeping your eyes peeled for the infected lurking around every corner.





    Primary Roles

    Designed items and boss enemies for holiday events featuring their own unique stats, mechanics, and attacks.


    Developed a system of holstering weapons to communicate and display secondary unused weapons to players.



    Secondary Roles

    Created a shader that enabled in-game assets to be dyed any color without detail loss, utilizing a highly efficient masking approach. This had the added benefit of a 35% reduction in texture memory usage with the player avatar.


    Created a tool that automatically processes in-game 3D assets and renders them out to 2D UI icons with transparent backgrounds.


    ▪ Converted player inventory from a list to an interactive drag-and-drop system.
    ▪ Redesigned game menu UX and created new graphics / icons.


    ▪ Created holiday themed player avatar weapons and cosmetics.
    ▪ Retexturing for enemies that added holiday-themed variations.


    Online community management and moderation for the game's wiki, forums, and Discord server with over 65,000 members.


    Pre-release quality assurance testing. Attention to detail to help ensure the quality of the product. Wrote clear and concise steps to reproduce issues, feedback on balancing, and overall gameplay feel.


    Dead Frontier 1

    Dead Frontier 1 is a survival horror shoot-em-up MMORPG. Explore a huge post-apocalyptic world and battle for survival against an army of infected zombies.





    Primary Roles

    Designed multiple large-scale game expansions as well overhauled previous expansions. This includes area themes/mechanics, all new weapons and armor, and new enemies with different behaviors and attacks.


    Programming for the player controller, player systems, weapon mechanics, infected zombie enemies, and human bandit enemies.



    Secondary Roles

    Created a shader that allowed a majority of in-game cosmetics to be dyed any color, using a layering approach that compiled player clothing into a single texture.


    Improved game performance and load times by over 50% by refactoring systems.


    Created tools for automating bone reference and assigning for human avatars, changing object layer types in mass, and changing rigidbody settings in mass.


    Digitally painted 100+ different item images ranging from weapons, armour sets, cosmetics, crafting components, and more for 2D male and female avatars.


    Created and textured low-poly 3D models for 20+ assets ranging from weapons to environment props.


    Created exterior and interior environments that encourages fluid and fast-paced combat.


    Online community management and moderation for the game's wiki, forums, and Discord server with over 65,000 members.


    March of the Living

    March of the Living is a 2D tactical Rogue-like set in a zombie infested world. Manage and guide a group of survivors through random and scripted encounters to a rumored safe haven.





    Primary Roles

    Designed random encounters with varying rewards or consequences influenced by the player's choices and character items.


    Creative writing for 30 unique branching in-game scenarios.